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This is a list of Gameplay articles deemed as being suitable for "Beginner" players, especially designed to be for players with little to no prior knowledge of the Yu-Gi-Oh! OCG or TCG rules.
What is a Duel?
Winning, Losing & Drawing a Duel
What are the different Cards?
Basics of Monster Cards
Introduction to Normal Monsters
Introduction to Effect Monsters
What are Summoning Conditions?
Monster Types & Attributes
Basics of Spell Cards
Introduction to Normal Spell Cards
Introduction to Equip Spell Cards
Basics of Trap Cards
Introduction to Normal Trap Cards
Layout of the Playing Field
Introduction to the Main Deck
Introduction to the Graveyard
Progressing between Phases
Introduction to Summoning Monsters
Introduction to Normal Summons & Sets
Introduction to Flip Summons
Monster Battle Positions
Battling Monsters
An Overview of Damage Calculation
Gameplay and terminology Card layout Rarities Card types
Monster
Spell Trap Skill
Normal • Continuous • Field
Other†
Equip •
Ritual •
Speed Spell (
Normal •
Quick-Play •
Ritual )
Non-game •
Character •
Checklist •
FAQ •
Strategy •
Tip Related
Game mechanics
Card effects
Types
Condition (Archetype • Archetype-exclusion • Level • Name • Rank • Summoning • Common • Normal • Special • Fusion • Ritual • Victory ) • Cost (Maintenance cost ) • Monster • Continuous • like • Ignition • Like • Quick • Like • Trigger • Like • Flip • Unclassified • Control only one • Field-Unique • Match winner • Summon monster • Unconfirmed
Mandatory •
Optional •
Lingering •
Once per turn Speeds
Summoning
Types Mechanics
Summoning Rules •
Double Tributer •
Material • (
Fusion •
Fusion Substitute •
Synchro •
Synchro Substitute •
Xyz •
Link ) •
Alloy † •
Alloy Substitute † •
Broadcast † •
Broadcast Substitute † •
Burst † •
Burst Substitute † •
Chain-force † •
Chain-force Substitute † •
Chainlink † •
Chainlink Substitute † •
Chaos † •
Chaos Substitute † •
Code † •
Code Substitute † •
Composition † •
Composition Substitute † •
Constellation † •
Constellation Substitute † •
Construct † •
Construct Substitute † •
Cosmic † •
Cosmic Substitute † •
Cross † •
Cross Substitute † •
Crossover † •
Crossover Substitute † •
Dark Bind † •
Dark Bind Substitute † •
Delta † •
Delta Substitute † •
Dreamer † •
Dreamer Substitute † •
Driver † •
Driver Substitute † •
Emblem † •
Emblem Substitute † •
Enchant † •
Enchant Substitute † •
Enhance † •
Enhance Substitute † •
Esper † •
Esper Substitute † •
Evolute † •
Evolute Substitute † •
Evolution † •
Evolution Substitute † •
Extract † •
Extract Substitute † •
Extreme † •
Extreme Substitute † •
Galaxy † •
Galaxy Substitute † •
HYPERFORCE † •
HYPERFORCE Substitute † •
Hybrid † •
Hybrid Substitute † •
Imaginary † •
Imaginary Substitute † •
Legend † •
Legend Substitute † •
Legion † •
Legion Substitute † •
Maestro † •
Maestro Substitute † •
Mana † •
Mana Substitute † •
Marshal † •
Marshal Substitute † •
Master † •
Master Substitute † •
Mega † •
Mega Substitute † •
Mirage † •
Mirage Substitute † •
Mixmatch † •
Mixmatch Substitute † •
Neon Positive † •
Neon Positive Substitute † •
Nova † •
Nova Substitute † •
Overdrive Material † •
Overdrive Substitute Monster Substitute † •
Parallel † •
Parallel Substitute † •
Persona † •
Persona Substitute † •
Plasma † •
Plasma Substitute † •
Positive † •
Positive Substitute † •
Pressure † •
Pressure Substitute † •
Quasar † •
Quasar Substitute † •
Reactor Material † •
Reactor Substitute Monster Substitute † •
Resolve † •
Resolve Substitute † •
Reverse † •
Reverse Substitute † •
Royal † •
Royal Substitute † •
Spectrum † •
Spectrum Substitute † •
Spiritual † •
Spiritual Substitute † •
Terrain † •
Terrain Substitute † •
Timewarp † •
Timewarp Substitute † •
Transmute † •
Transmute Substitute † •
Triad † •
Triad Substitute † •
Unification † •
Unification Substitute † •
Unity † •
Unity Substitute † •
Upgrade † •
Upgrade Substitute † •
Voodoo † •
Voodoo Substitute † •
Wild Card † •
Wild Card Substitute † •
Xynchro † •
Xynchro Substitute † •
Normal Summon Monster •
Special Summon-only •
Nomi •
Ignoring the Summoning conditions
Other
Activation & Targeting Eligibility •
Activation requirement •
Difference between Costs and Effects •
Chains, Activation, and Resolution •
Engine (
Draw ) • Advantage •
Card •
Field •
Hand •
One Turn Kill (
First •
Zero ) •
Lockdown • Loop (
Controlled loop •
Infinite loop )
† Does not exist in the OCG or TCG