|Cyber-Tech Ancient Protector V2|
|English||Cyber-Tech Ancient Protector V2|
|Type(s)||[ Machine/Fusion/Effect ]|
|ATK/DEF||4500 / 4000|
|Lore|| Cyber-Tech Ancient Protector + Cyber-Tech Ancient Hunter-Killer + Cyber-Tech Jackal CyberHunter
This monster cannot be Special Summoned except by Fusion Summon. This monster cannot be destroyed or removed from play by any spell, trap or monster effects. This monster cannot be destroyed in Battle.
When this monster battles with one of the opponent's monsters, during damage calculation only, lower the ATK of the opponent's monster by 1000. Whenever this monster destroys an opponent's monster by battle, that monster is removed from play instead of sent to the graveyard.
By paying 1000 Life Points, discarding two cards from your hand or the top two cards from your deck, destroy a monster on the opponent's side of the field and inflict damage to the opponent equal to double the ATK of the destroyed monster. This effect can only be used once per duel.
|Sets||Dawn of the Cyber-Tech Era - DC-TE - DE059|
|Other info|| Gallery - Rulings - Errata - Tips|
Appearances - Trivia
Lores - Artworks - Names
|Era of the Cyber-Tech|
Normal and Effect Monsters
Fusion, Ritual and Synchro Monsters
Advanced (Union) Monsters
Dark Tuner and Dark Synchro Monsters
Spell and Trap Cards