|Cyber-Tech FlameMan Unmasked|
|English||Cyber-Tech FlameMan Unmasked|
|Type(s)||[ Warrior/Effect ]|
|ATK/DEF||2800 / 3000|
|Lore|| This card cannot be Normal Summoned or Set. This card cannot be special summoned except by the effect of Cyber-Tech FlameMan or Cyber-Tech Flame Commander. This card cannot be destroyed in battle.
By lowering this monsters DEF by 1000 before damage calculation, the difference between a Defense Position monster with DEF lower that this cards ATK is dealt as Battle Damage. If the opponent attempts to switch control of this card with a spell, trap or monster effect, that effect is negated and the opponent takes the current DEF of this monster as Damage.
|Description||Simply, it's Cyber-Tech FlameMan without his helmet, wich strangely turns his armor much darker, adding some black as well as a wery small amount of orange on his shoulderpads.|
|Sets||Era of the Cyber-Tech - EC-T - CT004|
|Other info|| Gallery - Rulings - Errata - Tips|
Appearances - Trivia
Lores - Artworks - Names
"Cyber-Tech" are Machine-Type monsters with varying abilities. More prominent in the Booster Pack "Dawn of the Cyber-Tech Era" is their Advanced Forms, a stronger version of a monster with slightly more powerful effects.
|Era of the Cyber-Tech|
Supporting Spell and Trap Cards