|Cyber-Tech Hunter-Killer Commando|
|English||Cyber-Tech Hunter-Killer Commando|
|Type(s)||[ Machine/Fusion/Effect ]|
|ATK/DEF||2600 / 2700|
|Lore|| Cyber-Tech Ancient Hunter-Killer + Cyber-Tech Android Commando
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters.
By discarding one spell or trap card during either players Standby Phase, this monster cannot be destroyed or removed from play by any card effects that turn.
At the End Phase of a turn this card destroyed a monster by battle, increase your Life Points by the DEF Points of the destroyed monster and draw two cards. If this effect is activated, skip your next Draw Phase.
|Sets||Dawn of the Cyber-Tech Era - DC-TE - DE053|
|Other info|| Gallery - Rulings - Errata - Tips|
Appearances - Trivia
Lores - Artworks - Names
|Era of the Cyber-Tech|
Normal and Effect Monsters
Fusion, Ritual and Synchro Monsters
Advanced (Union) Monsters
Dark Tuner and Dark Synchro Monsters
Spell and Trap Cards