|Card Attribute:||Trap Card|
|Card Lore:|| This card can only be activated after a "Cyber-Tech" monster you control has been destroyed by Battle.
Special Summon a Cyber-Tech monster that was destroyed in battle, one other that triggered this card's activation, to the field in Defence Position.
The monster special summoned by this effect cannot switch it's position until after the End Phase of your next turn, except by a card effect.
|Sets With This Card:||Dawn of the Cyber-Tech Era - DC-TE - DE036|
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|Era of the Cyber-Tech|
Normal and Effect Monsters
Fusion, Ritual and Synchro Monsters
Advanced (Union) Monsters
Dark Tuner and Dark Synchro Monsters
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