|Card type||Trap Card|
|Lore|| Discard the 2 top cards from your deck to activate this card and select a "Cyber-Tech Nightmare" monster you control. After activation, this card is treated as an equip card to that monster and gains the following effect:
Increase the ATK of the equipped monster by 500 + 300 for every monster the opponent controls. WHile this card is equipped, The equipped monster can attack additional times for every monster your opponent controls.
When the Battle Phase ends, destroy this card; The controller of the equipped monster takes 400 Points of Damage, multiplied by the number of times the equipped monster attacked during the Battle Phase.
|Sets||Dawn of the Cyber-Tech Era - DC-TE - DE072|
|Other info|| Gallery - Rulings - Errata - Tips|
Appearances - Trivia
Lores - Artworks - Names
|Era of the Cyber-Tech|
Normal and Effect Monsters
Fusion, Ritual and Synchro Monsters
Advanced (Union) Monsters
Dark Tuner and Dark Synchro Monsters
Spell and Trap Cards