|Rogue Cyber-Tech Unit|
|English||Rogue Cyber-Tech Unit|
|Card type||Trap Card|
|Lore|| This card can only be activated when you control no monsters. Special Summon a "Cyber-Tech" monster from your hand or deck (Ritual Monsters excluded) and equip this card to the monster summoned. Increase the equipped monster's ATK Points by 1000. The monster summoned by this card also gains the following effect:
●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
If another "Cyber-Tech" monster is summoned to the field while this card is in play, destroy this card and send the equipped monster to the graveyard. If this card is destroyed, destroy the equipped monster. If the equipped monster is destroyed, destroy this card.
|Sets||Dawn of the Cyber-Tech Era - DC-TE - DE038|
|Other info|| Gallery - Rulings - Errata - Tips|
Appearances - Trivia
Lores - Artworks - Names
|Era of the Cyber-Tech|
Normal and Effect Monsters
Fusion, Ritual and Synchro Monsters
Advanced (Union) Monsters
Dark Tuner and Dark Synchro Monsters
Spell and Trap Cards