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Trap Cards are violet-colored cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, with a few exceptions. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3. Trap Cards may be activated during your opponent's turn.

Trap Cards may be Chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

TypesEdit

A Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:

Type made by wiki contributorsEdit


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